Post by spitfire on Sept 21, 2007 13:02:42 GMT 8
"Driving through these streets is suicide"- you hear Joe blurt out. Driving through these streets with three high ranked AQ terrorists is even more dangerous, you thought to yourself.
It was never what your team expected. Prisoner transport, you thought, was a military operation. Never in your wildest dream did you think that at this exact time you'd be transporting three high ranked AQ terrorists through the narrow streets of Helmand knowing very well that this area has been and still is a stronghold of AQ terrorists. Two vehicles, 15 fully armed team members, three prinosers, hostile environment. Recipe for disaster.
Then all of a sudden!! BOOOOOM!!!
[glow=red,2,300]A M B U S H!!![/glow]
Negros Airsoft League, Inc. presents
This is a four evolution MILITARY SIMULATION TOURNAMENT pitting your team against your own abilities, capabilities and weaknesses.
EVOLUTION 01 PIPER
An oil pipeline along the border between Afghanistan and Pakistan is reported to be under threat from AQ terrorists. They have sent word to the oil company that they will bomb and destroy crucial oil pipeline junctions along the mentioned border unless the company backs from it’s support to the US SF troops stationed in one of their compounds in Afghanistan.
GHQ is ordering your team to proceed to the area and hunt down the terrorists headed by a certain ADI BAROKSKI who is currently the 4th man for the AQ terrorists in the area and eliminate the threat. After accomplishing this primary objective, your team will proceed to the designated oil pipeline junction and protect the pipeline from further attacks from the remaining terrorists stationed somewhere within the 3 mile vicinity of the junction.
Your team will be dropped approximately 20 miles due east of the pipeline and you will make your way on foot towards the primary objective. Radio GHQ once your team has reached the pipeline.
Take note that our INTEL sources have indicated that ADI BAROKSKI and about 20 AQ terrorists are deployed in the surrounding area and will engage your team when given the chance.
Should there be a need for reinforcement, radio GHQ at channel 014.
GOOD LUCK!!
EVOLUTION 02 PRISONER TRANSPORT
Your team has been designated to transport 3 high profile prisoners from ABU prison to the GREEN ZONE.
These prisoners are placed highly within the AQ terrorist hierarchy and would give the coalition vital information regarding the operations of the network. It is furthermore vital for the coalition to bring these prisoners to the green zone where security is tighter.
Even though the plan has gone thru secure lines, it is safe to assume that the AQ terrorist network has gotten hold of the information and possibly the route. Your team shall be part of a two vehicle convoy transporting these prisoners.
The Afghan Police will turn over these prisoners to your team upon your teams’ arrival at ABU prison after which they will be your team’s responsibility.
Should and ambush occur, take evasive action and proceed to route ZETA. It will be a longer route but our intelligence sources say it “MIGHT” be safer, of course our intelligence have known to fail from time to time.
Your objective is to bring the three prisoners to the GREEN ZONE safe and sound.
EVOLUTION 03 FALLOUT
A Pakistani army convoy carrying 3 nuclear warheads bound for the UN district office along the Pakistani border with Afghanistan was ambushed two week ago. The 3 nuclear warheads was seized by the militants and was reportedly sold to AQ terrorists two days ago. The Pakistani Special forces were able to recover 2 of the warheads and eliminate 20 AQ terrorists during the operation; unfortunately 15 terrorists were able to escape the dragnet with the last nuclear warhead.
Although the Pakistani Special forces are still hunting the remaining AQ terrorists and the last remaining nuclear warhead, our intel sources has informed us that the AQ terrorists crossed the border last night and are now in Afghanistan.
GHQ has placed this mission our highest priority. AQ terrorists are now in possession of a nuclear warhead and are known to have ADOLF BAROKEVSKI, a renowned Russian Nuclear Physicist who might be utilized to convert the warhead into a dirty bomb capable of inflicting harm to millions and can be carried in a backpack.
After exhausting all Intel sources, we have learned that the warhead is being held in a camp located along the river bordering Gardez and Kundoz. Air recon dictates that the only entry at our option is the river.
Your team shall approach the camp from the river using rubber boats. Infil the area, eliminate the AQ Terrorists, recover the warhead and rescue the Russian Nuclear Physicist. Your exfil will be the river via the rubber boats.
EVOLUTION 03 HRT ASSAULT
FBI hostage negotiator RAMIRO BAROKS has indicated that the negotiations are going bad and has directed your HRT team to prepare for a breach.
The target location is a warehouse and blueprints of the warehouse indicate that there are approximately four rooms within the warehouse. It is not sure where the five hostages are. The HT’s numbering 8 are highly armed and have claimed to be members of the paramilitary wing of the Blackboys Cult known to have perpetrated vicious crimes including mass execution of their rivals in the past twelve years. Former members of this cult have informed us that the cult is heavily armed with M16’s, M14’s, and grenades and possibly anti tank weapons.
Your team will breach from the south entrance of the warehouse as a member of your team create a diversion in the north entrance.
Be aware that there are FIVE hostages including our FBI UC J Corteza. Your mission is to rescue J Corteza and the hostages, eliminate the threats and recover whatever weapons you will find within the vicinity of the warehouse.
FBI Hostage Negotiator will give the signal to breach.
[glow=red,2,300]OPERATION BROADSWORD
October 20 – 21, 2007
Forest Park grounds (Day 01)
The FACTORY (Day 02)
Bacolod City
Game details : MILITARY SIMULATION
Team Composition : 10 man team
Team Armaments : Any AIRSOFT GUN (Rifle / Pistol – Gas / Electric) that fires 6mm
plastic bb’s – NO REAL STEEL WEAPONS ALLOWED INSIDE THE VENUE.
FPS limit : OPEN
Registration FEE : FIVE HUNDRED PESOS (P/500.00) per person
Team Requirements : Each member must be AT LEAST 18 years of age upon registration.
Players below 18 years of age but not below 14 years old will be allowed to play but must have a parent and or authorized guardian present upon registration. Parent / guardian will also be required to sign a waiver allowing said minor to participate in the said event.
Players below 14 years of age will be allowed to play ONLY if the parent OR guardian PLAYS with said minor. Parent/guardian also signs the minor’s waiver. [/glow]
Each team must have a member who is, at the least, knowledgeable in handling pyrotechnics and or firecrackers. A briefing will be given in the handling of pyrotechnics/firecrackers particularly used in this event.
Each team must adhere to the basics of GUN SAFETY:
1. Treat every firearm as loaded;
2. Never point your firearm at anything you do not wish to destroy;
3. Be sure of your target and what is behind it;
4. Keep your finger off the trigger until you are about to shoot;
In addition, please follow these simple NASL rules when inside the MILITARY SIMULATION VENUE:
1. Magazine should not be attached to the weapon when you are not in play;
2. An area for dry firing, hop up adjustments and test firing will be designated. That will be the only area, aside from the KILL ZONE, where you may attach you magazines and fire your weapon. DO NOT shoot trees, stones, or any other object aside from the DESIGNATED TARGET;
3. UMPIRES and ONLY UMPIRES call hits;
4. When you are called hit by the umpire, RAISE YOUR GUN ABOVE YOUR HEAD, REMOVE YOUR MAGAZINE, FIRE YOUR GUN IN THE AIR at least once to clear the breech and leave the kill zone. Your gun will remain raised above your head while doing all of these until you are outside of the kill zone;
5. EYE PROTECTION must not be removed when inside the kill zone, even when you are already hit;
It was never what your team expected. Prisoner transport, you thought, was a military operation. Never in your wildest dream did you think that at this exact time you'd be transporting three high ranked AQ terrorists through the narrow streets of Helmand knowing very well that this area has been and still is a stronghold of AQ terrorists. Two vehicles, 15 fully armed team members, three prinosers, hostile environment. Recipe for disaster.
Then all of a sudden!! BOOOOOM!!!
[glow=red,2,300]A M B U S H!!![/glow]
Negros Airsoft League, Inc. presents
This is a four evolution MILITARY SIMULATION TOURNAMENT pitting your team against your own abilities, capabilities and weaknesses.
EVOLUTION 01 PIPER
An oil pipeline along the border between Afghanistan and Pakistan is reported to be under threat from AQ terrorists. They have sent word to the oil company that they will bomb and destroy crucial oil pipeline junctions along the mentioned border unless the company backs from it’s support to the US SF troops stationed in one of their compounds in Afghanistan.
GHQ is ordering your team to proceed to the area and hunt down the terrorists headed by a certain ADI BAROKSKI who is currently the 4th man for the AQ terrorists in the area and eliminate the threat. After accomplishing this primary objective, your team will proceed to the designated oil pipeline junction and protect the pipeline from further attacks from the remaining terrorists stationed somewhere within the 3 mile vicinity of the junction.
Your team will be dropped approximately 20 miles due east of the pipeline and you will make your way on foot towards the primary objective. Radio GHQ once your team has reached the pipeline.
Take note that our INTEL sources have indicated that ADI BAROKSKI and about 20 AQ terrorists are deployed in the surrounding area and will engage your team when given the chance.
Should there be a need for reinforcement, radio GHQ at channel 014.
GOOD LUCK!!
EVOLUTION 02 PRISONER TRANSPORT
Your team has been designated to transport 3 high profile prisoners from ABU prison to the GREEN ZONE.
These prisoners are placed highly within the AQ terrorist hierarchy and would give the coalition vital information regarding the operations of the network. It is furthermore vital for the coalition to bring these prisoners to the green zone where security is tighter.
Even though the plan has gone thru secure lines, it is safe to assume that the AQ terrorist network has gotten hold of the information and possibly the route. Your team shall be part of a two vehicle convoy transporting these prisoners.
The Afghan Police will turn over these prisoners to your team upon your teams’ arrival at ABU prison after which they will be your team’s responsibility.
Should and ambush occur, take evasive action and proceed to route ZETA. It will be a longer route but our intelligence sources say it “MIGHT” be safer, of course our intelligence have known to fail from time to time.
Your objective is to bring the three prisoners to the GREEN ZONE safe and sound.
EVOLUTION 03 FALLOUT
A Pakistani army convoy carrying 3 nuclear warheads bound for the UN district office along the Pakistani border with Afghanistan was ambushed two week ago. The 3 nuclear warheads was seized by the militants and was reportedly sold to AQ terrorists two days ago. The Pakistani Special forces were able to recover 2 of the warheads and eliminate 20 AQ terrorists during the operation; unfortunately 15 terrorists were able to escape the dragnet with the last nuclear warhead.
Although the Pakistani Special forces are still hunting the remaining AQ terrorists and the last remaining nuclear warhead, our intel sources has informed us that the AQ terrorists crossed the border last night and are now in Afghanistan.
GHQ has placed this mission our highest priority. AQ terrorists are now in possession of a nuclear warhead and are known to have ADOLF BAROKEVSKI, a renowned Russian Nuclear Physicist who might be utilized to convert the warhead into a dirty bomb capable of inflicting harm to millions and can be carried in a backpack.
After exhausting all Intel sources, we have learned that the warhead is being held in a camp located along the river bordering Gardez and Kundoz. Air recon dictates that the only entry at our option is the river.
Your team shall approach the camp from the river using rubber boats. Infil the area, eliminate the AQ Terrorists, recover the warhead and rescue the Russian Nuclear Physicist. Your exfil will be the river via the rubber boats.
EVOLUTION 03 HRT ASSAULT
FBI hostage negotiator RAMIRO BAROKS has indicated that the negotiations are going bad and has directed your HRT team to prepare for a breach.
The target location is a warehouse and blueprints of the warehouse indicate that there are approximately four rooms within the warehouse. It is not sure where the five hostages are. The HT’s numbering 8 are highly armed and have claimed to be members of the paramilitary wing of the Blackboys Cult known to have perpetrated vicious crimes including mass execution of their rivals in the past twelve years. Former members of this cult have informed us that the cult is heavily armed with M16’s, M14’s, and grenades and possibly anti tank weapons.
Your team will breach from the south entrance of the warehouse as a member of your team create a diversion in the north entrance.
Be aware that there are FIVE hostages including our FBI UC J Corteza. Your mission is to rescue J Corteza and the hostages, eliminate the threats and recover whatever weapons you will find within the vicinity of the warehouse.
FBI Hostage Negotiator will give the signal to breach.
[glow=red,2,300]OPERATION BROADSWORD
October 20 – 21, 2007
Forest Park grounds (Day 01)
The FACTORY (Day 02)
Bacolod City
Game details : MILITARY SIMULATION
Team Composition : 10 man team
Team Armaments : Any AIRSOFT GUN (Rifle / Pistol – Gas / Electric) that fires 6mm
plastic bb’s – NO REAL STEEL WEAPONS ALLOWED INSIDE THE VENUE.
FPS limit : OPEN
Registration FEE : FIVE HUNDRED PESOS (P/500.00) per person
Team Requirements : Each member must be AT LEAST 18 years of age upon registration.
Players below 18 years of age but not below 14 years old will be allowed to play but must have a parent and or authorized guardian present upon registration. Parent / guardian will also be required to sign a waiver allowing said minor to participate in the said event.
Players below 14 years of age will be allowed to play ONLY if the parent OR guardian PLAYS with said minor. Parent/guardian also signs the minor’s waiver. [/glow]
Each team must have a member who is, at the least, knowledgeable in handling pyrotechnics and or firecrackers. A briefing will be given in the handling of pyrotechnics/firecrackers particularly used in this event.
Each team must adhere to the basics of GUN SAFETY:
1. Treat every firearm as loaded;
2. Never point your firearm at anything you do not wish to destroy;
3. Be sure of your target and what is behind it;
4. Keep your finger off the trigger until you are about to shoot;
In addition, please follow these simple NASL rules when inside the MILITARY SIMULATION VENUE:
1. Magazine should not be attached to the weapon when you are not in play;
2. An area for dry firing, hop up adjustments and test firing will be designated. That will be the only area, aside from the KILL ZONE, where you may attach you magazines and fire your weapon. DO NOT shoot trees, stones, or any other object aside from the DESIGNATED TARGET;
3. UMPIRES and ONLY UMPIRES call hits;
4. When you are called hit by the umpire, RAISE YOUR GUN ABOVE YOUR HEAD, REMOVE YOUR MAGAZINE, FIRE YOUR GUN IN THE AIR at least once to clear the breech and leave the kill zone. Your gun will remain raised above your head while doing all of these until you are outside of the kill zone;
5. EYE PROTECTION must not be removed when inside the kill zone, even when you are already hit;